CLAVERING CURRICULUM FOR DESIGN & TECHNOLOGY

For more information, please contact Mrs Jorgenson (Design & Technology Leader), Miss Leighton (Science & Technology Leader), Mr McAvoy (Deputy Headteacher) and/or your child's/children's teacher(s).

Introduction

  • Design & Technology is an inspiring, rigorous and practical subject.
  • Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.
  • Pupils acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art.
  • Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.
  • Through the evaluation of past and present design and technology, pupils develop a critical understanding of its impact on daily life and the wider world.
  • High-quality Design & Technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Aims of the Clavering Curriculum for Design & Technology

The Clavering Curriculum for Design & Technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world;
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users;
  • critique, evaluate and test their ideas and products and the work of others;
  • understand and apply the principles of nutrition and learn how to cook.

Clavering Learning Foci for Design & Technology 

1. To design, make and evaluate: to research and design; to make; to evaluate. 

2. To master practical skills: construction; mechanics; textiles; electricals and electronics;  

3. To acquire and apply knowledge of cooking and nutrition.

Topics studied in each year group

Year 1:

Food Technology 1: Fruit salad

Construction 1: Sliders and levers

Mechanics 1: Wheels and axels 1

Textiles 1: Templates and joining techniques 1

Year 2:

Food Technology 2: Healthy smoothies

Construction 2: Free-standing structures with hinges

Mechanics 2: Wheels and axels 2

Textiles 2: Templated and joining techniques 2

Year 3:

Textiles 3: 2D shapes to 3D products

Construction 3: Shell structure, including introduction to CAD

Food Technology 3: Healthy sandwiches

Year 4:

Mechanics 3: Pneumatics

Food technology: Pasty

Electricals and electronics 1: Simple circuits and switches, introduction to Crumble

Year 5:

Construction 4: Frame structures, using CAD

Food Technology 5: Spanish tortilla

Electricals and electronics 2: More complex circuits, using Crumble

Year 6:

Textiles 4: Using CAD in textiles

Mechanics 4: Pulleys and gears

Food Technology 6: Bread